Starfield* (DX12) Game load duration is significantly reduced.GAMING HIGHLIGHTS: Intel® Game On Driver support on Intel® Arc™ A-series Graphics for: Efforts in progress to further improve overall gaming experience of Starfield* for Intel® Arc™ users in future driver updates.High Preset and below is recommended to improve stability. Several Starfield* game instability and visual artifacts have been fixed in this driver. Graphics Driver package has temporarily increased to significantly reduce the Starfield* game load duration.The full release notes for Intel Arc beta driver version 31.0.101.4672 are given below: This should also help in those situations where the game even fails to launch due to failure in compiling shaders. This additional 50MB might be due to how the driver is now handling pre-cached and pre-compiled shaders which will help to reduce the loading times. The company notes that the driver package size has been increased to ~685MB from the typical ~635MB. Today, Intel has released its Windows beta driver for Arc which tackles some of these issues like slow loading times and texture issues. In the worst-case scenario, the game isn't even launching for some. Users have reported different kinds of issues like extremely slow load times, texture corruptions, and more, essentially making the game unplayable. Meanwhile, over on the Team Blue camp, things haven't been any good, like at all. And while Nvidia also has had its own driver, benchmarks do show that Team Red is performing better than Team Green GPUs, especially at the Ultra preset. For those following the news surrounding Bethesda's Starfield, which is arguably one of the biggest games of the year, you are probably aware that the title has been optimized for AMD, which is why it runs the best on Radeon hardware, especially with the driver version 23.8.2.
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